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Bugs/Ideas for improvement.
Wife doesnt seem to collect eggs as advertised. I will come back 20-30 minutes later to find the chickens just sitting there waiting to be moved out of the way to grab the eggs and the total amount of eggs collected being 0...

Wife seriously needs a buff to the watering plants. I have like 50 points into the watering skill and it BARELY raises the water meter.

Seeds get ridiculously expensive past Level 2 Tomatoes.

Instead of just insta-selling all items, you should have a more active markplace setup which you can sell what you want, and over time the prices per items change.

Eggs should payout more initially.

Needs expandable plots. 4 Is too small, I want to be able to buy more plots of land to utilize.

Make the wife actually help with the farming, she is so lazy.

If you make it so more plots are obtainable, maybe add hired help that works for pay.

Junjo responds:

Does your wife have some skill point on the "col.eggs" skill? she needs at least one to learn that skill.

The watering skill does NOT raises the bar (well it do when the plant is 100% grown), but make all plants grow like if they where watered for the time shown by the skill. The idea is just to be a help to increase the growing speed while you are idle, not to water for you (what is an active bonus).

Its a fun game dont get me wrong, but it could be better.
My general gripes and suggestions as follows:
1. It feels way slower than the original with having to stop and do tasks.
2. Reload speed does feel a tad too slow in the beginning.
3. When zombies got stuck on the hood sometimes I would be hit with some kind of lag that would make the game act about 3 seconds behind when I clicked, moved my mouse or anything. I was in full screen mode so I dont know if it was because of that.
4. It would be nice if car had a bit of a higher top speed.
5. You should make it when doing the quick steering left and right, left and right there is a chance to knock off the zombies on the hood.

Evil-Dog responds:

It is slower on purpose, it's a different game.

You can run, and you can jump, but you cant do both?
I can hold the run, run in a direction but cannot jump till I let go of the direction? Lame.

D-SuN responds:

I think your keyboard is broken :S

I am asked to slide the slider till the black box is barely visible, so I slide it all the way to the left and guess what? its still super visible.

davidmaletz responds:

Haha, you must have a very bright monitor, or very good eyes (or both). When I slide the slider all the way to the left, the game looks almost pitch black! Just play with the slider all the way to the left, perhaps reducing your screen brightness a little. You'll have a slight advantage as you'll be able to see everything better, but that's ok!

Seemed to have trouble starting.
Had a white screen, had to reload a few times before the white screen stopped.

Before you ask, Yes my computer is updated, yes my flash is updated, yes my cookies are on, yes to probably any other things you ask.

MrRandomist responds:

it probably took a little while to download, flashes tend to do that with the larger-ish file sizes :(

nice game but, it feels laggy.
There is no way its my computer. Ive spent time making my computer for gaming.

Is there anything you can do to smoothen it up a bit?

poxpower responds:

Update your version of Flash, is that doesn't fix it, PM me. I'll try working with some people to improve the gameplay speed.

Fun!

I like that the minor upgrades like strength have a much more noticeable difference than some other tossing games.
My ideas to improve:
1. Add a height meter, as it gets near impossible to tell if the guy is still going up when he hits the white clouds and colorful sparkles.
2. Add some interactivity to the hang glider.
3. Of course, more upgrades, not nearly enough upgrades. Double the number of minor upgrades like the strength, ect...
4. Make the perfect bounce a touch more forgiving as I got a 3x perfect bounce by luck and not by anything else.
5. make more distance awards as I easily shattered them.
6. Have a story mode of some sort where there could be 2 endings instead of 1. 1 for going a long enough distance and 1 for going high enough.

smith1302 responds:

hey, thanks a bunch for your review. reviews with suggestions are my fav! ill like these suggestions especially the interactivity with the hang glider idea

I FOUND A GLITCH!

Its a fun game but I found a glitch tha stops you from continuing to the next level.
If you win the game and you keep holding left or right when the window comes up allowing you to continue to the next level, you keep moving until you let go of the direction you where pressing.
So if you do that and walk off the screen while the continue screen is up a screen will pop up saying your jabberwalky has died and have those 2 buttons 1 to quit and 1 to retry but neither of the buttons work!

smartcode responds:

Bug fixed! Thanks for testing...

It good but there isnt enough

Here are my ideas. and trust me it will be long and some of my ideas will branch off of some other of my ideas.
1. When you go to the store screen utilize the whole screen so we dont have to switch to another section to see the rest of the guns.
2. Have upgrades to the person himself, like better accuracy, better movement speed, better endurance, longer rage time, and fast fire rate (to all weapons but effects are not as great as upgrading the weapon themselves)
3. Every 5 waves or so change the arena to something new like an abandoned city, inside a hospital, ect... Note each new place has new/more spawn areas.
4. More weapons. Have more of each, instead of having 1 type of pistol have like the beratta, the glock, ect. have the different variety of weapons that are of the same class. Also add melee weapons, which would be what a survivor would first have. I will mention what the Survivors are later.
5. At the end of a level have something like "hours" until zombie attack, and with those hours you can spend time to rest (heal) your guy(s), or find survivors and when those "hours" are up all you can do left is buy/upgrade your guns and continue to the next wave.
6. Have a longer soundtrack as the one you have is kinda short and is too repetitive.
7. Before I mentioned every 5 waves change the area I should also mention that each new area also varies in size.
8. Have some doodads to spiffy up the areas.
9. Above I mentioned survivors. My idea with this is you can have a max of like 4 other survivors and they would have some A.I. That would allow them to smartly move about the area and attack zombies.
10. Along with #9. You could be able to customize the survivors as far as what weapon they use so long as you have unlocked it and are not using it yourself and/or nobody else is using it.
11. Along with #9. The survivors would act differently from one another. They would all have a weapons class they would be better with and would have a minor perk that assists that weapons class when equipped with a weapon of the right class, besides that they all would have their own stats, so in other words 1 guy would move faster than another but the slower guy would deal more damage. Along with their stats no survivor would have the same HP they would all differ. (Make sure that there are different images for the survivors and that not every survivor is a male. This would make it better and more detailed)
12. The players guy and the survivors would level up and depending on their "Lifestyle" their stats would go up differently.
13. Mentioned above I talked about "Lifestyles". Every survivor and yourself would have a lifestyle that effects ones stats. Like a Rugged lifestyle increases HP and damage more when leveled up.
14. With alot of what I mentioned. before you start the game you would get to customize the player before playing. Like selection of gender, what the character looks like, and their lifestyle. Also the starting weapon would be different depending on the lifestyle.
15. I dont know yet how many waves this game has but if its not make it like 60 waves. and add a storyline of some sort. If you add alot of my ideas to a sequel or an update. I want the game to be nice a big, so big that we cant go through it in 1 sitting.
16. Along with #16 add a save feature of up to 3 slots so we dont have to sit through it all.

Im sure I have more ideas but im running out of character spaces. so ill stop here. After reading over my ideas I feel I pulled alot of these ideas from various games of various genres but I say it all of them would make this game more detailed and better. And Im sure I gave ya the most input out of anyone else here and I would like to hear what you gotta say about my ideas. AND Im not dissing your game in anyway with my ideas, I think the game is fun but could have more.

And with the little space for writting I have left I should also say that when you kill a zombie make their corpse stay for awhile and not suddenly disappear.

agitatedferret responds:

Thanks for a great review. These are all fantastic ideas for a sequel and things I will consider.

Needs More!

Here are my ideas!
1. Have waves that last a specific length and would have a shop screen pop up at the end of the wave. Or Kill X amount of unitd then go into the shop screen.
2. Have more upgrades like Damage, type of weapon (whether it spreads, homes in, richocet on multiple units within the radius,ect..)
3. Make the everything alittle smaller and have a bigger playing field.
4. Make more than 3 upgrade levels on upgrades. (Make it 10-unlimited)
5. Wheres the pause button???

My Ideal Ideas Have spoken!

Inupgames responds:

hi & Thanks. We tried to keep the game as small as possible - so you guys dont have to wait a long time till you can enjoy the game.

1. Imo it would interrupt the endless swarm-theorie
2. The upgrades are fast accomplishable so you dont have to wait x time to be ready
3. Could be
4. Could be also
5. Pause = ESC or P!

Beep.

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